Dr. Michael van Lent
Michael van Lent, Ph.D. is
President, CEO, and Chief Scientist at
Soar Technology.
He is also on the Editorial Board of
Computer magazine: The flagship magazine
of the IEEE Computer Society.
Soar Technology is a leading developer of advanced intelligent
agent software and cognitive systems. SoarTech’s state-of-the-art
“intelligent agents” provide human-like reasoning in software to
automate complex tasks, simplify human-system interaction, or simulate
human-like behavior for military and civilian applications such as
games, simulation, training, intelligence analysis, and robot command
and control.
Mike leads research and development of artificial
intelligence for training and serious games, transitioning research into
engineered solutions.
He earned his BA in Computer Science from Williams College, his MS in
Computer Science from the University of Tennessee, Knoxville, and his
Ph.D.
in Computer Science and Engineering from the University of Michigan, Ann
Arbor in 2000 with the thesis
“Learning Task-Performance Knowledge Through Observation”.
Prior to earning his Ph.D., he worked at the Navy
Center for Applied Research in Artificial Intelligence (NCARAI) at the
U.S. Naval Research Laboratory.
He joined the Institute
for Creative
Technologies in 2001, where he became the Associate Director for Games
Research and a Research Associate Professor in the Computer Science
department at USC. He has participated in the design and
development of many immersive training applications including Full
Spectrum Warrior, Full Spectrum Command, the Joint Fires and Effects
Trainer System (JFETS), and ELECT BiLAT. He serves on various editorial
boards and edits IEEE Computer’s Entertainment Computing Column.
Mike coauthored
Human-level AI’s Killer Application:
Interactive Computer Games,
Intelligent Agents in Computer Games,
Learning Hierarchical Performance Knowledge
by Observation,
Applying Perceptually Driven Cognitive Mapping to Virtual Urban
Environments,
Developing an Artificial Intelligence Engine,
Perceptually Driven Cognitive Mapping
of Urban Environments,
Building Explainable Artificial Intelligence Systems,
Enhancing the Behavioral Fidelity of
Synthetic Entities with Human Behavior
Models, and
Design Recommendations to Support Automated Explanation and
Tutoring.
